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You can also use ActionScript, an object-oriented programming language, to create animation in
Flash. See Chapter 12, “Understanding the ActionScript Language,” on page 203.
Interactive movies in Flash
Flash lets you create interactive movies, in which your audience can use the keyboard or the
mouse to jump to different parts of a movie, move objects, enter information in forms, and
perform many other operations.
You create interactive movies by scripting actions using ActionScript. For more information, see
Chapter 14, “Creating Interaction with ActionScript,” on page 267. For complete information on
using ActionScript to create advanced interactivity, see the online ActionScript Dictionary in the
Help menu.
Application development in Flash
Flash provides movie clips with defined parameters, called components, to aid in developing rich
user experiences in Flash movies. Each built-in Flash component has its own unique set of
ActionScript methods that allow you to set and change the authoring parameters and additional
options at runtime. By combining the easy drop-in capabilities of the predefined components
with the powerful capabilities of ActionScript, you can create fully functional applications on the
Web. For more information on components, see Chapter 15, “Using Components,” on page 289.
For an interactive introduction to components, choose Help > Tutorials > Introduction to
Components.
The Stage and workspace
Like films, Flash movies divide lengths of time into frames. The Stage is where you compose the
content for individual frames in the movie, drawing artwork on it directly or arranging imported
artwork on it. For more information on frames, see “Using
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