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You can also use ActionScript, an object-oriented programming language, to create animation in Flash. See Chapter 12, “Understanding the ActionScript Language,” on page 203. Interactive movies in Flash

Flash lets you create interactive movies, in which your audience can use the keyboard or the mouse to jump to different parts of a movie, move objects, enter information in forms, and perform many other operations.

You create interactive movies by scripting actions using ActionScript. For more information, see Chapter 14, “Creating Interaction with ActionScript,” on page 267. For complete information on using ActionScript to create advanced interactivity, see the online ActionScript Dictionary in the Help menu.

Application development in Flash

Flash provides movie clips with defined parameters, called components, to aid in developing rich user experiences in Flash movies. Each built-in Flash component has its own unique set of ActionScript methods that allow you to set and change the authoring parameters and additional options at runtime. By combining the easy drop-in capabilities of the predefined components with the powerful capabilities of ActionScript, you can create fully functional applications on the Web. For more information on components, see Chapter 15, “Using Components,” on page 289. For an interactive introduction to components, choose Help > Tutorials > Introduction to Components.

The Stage and workspace

Like films, Flash movies divide lengths of time into frames. The Stage is where you compose the content for individual frames in the movie, drawing artwork on it directly or arranging imported artwork on it. For more information on frames, see “Using
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