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Working with imported bitmaps
When you import a bitmap into Flash, you can modify that bitmap and use it in your Flash movie in a variety of ways. You can apply compression and anti-aliasing to imported bitmaps to control the size and appearance of bitmaps in movies. See “Setting bitmap properties” on page 97. You can apply an imported bitmap as a fill to an object. See “Applying a bitmap fill” on page 97. Flash lets you break apart a bitmap into editable pixels. The bitmap retains its original detail but is broken into discrete areas of color. When you break a bitmap apart, you can select and modify areas of the bitmap with the Flash drawing and painting tools. Breaking apart a bitmap also lets you sample the bitmap with the Eyedropper tool to use it as a fill. See “Breaking apart a bitmap” on page 98.

You can edit an imported bitmap in Fireworks or another external image editor by launching the editing application from within Flash. See“Editing bitmaps in an external editor” on page 98. To convert a bitmap’s image to a vector graphic, you can trace the bitmap. Performing this conversion enables you to modify the graphic as you do other vector artwork in Flash. See “Converting bitmaps to vector graphics” on page 99.

If a Flash movie displays an imported bitmap at a larger size than the original, the image may be distorted. Preview imported bitmaps to be sure that images are displayed properly. Using the Property inspector to work with bitmaps

When you select a bitmap on the Stage, the Property inspector displays the bitmap’s symbol name and its pixel dimensions and position on the Stage. Using the Property inspector, you can assign a new name to the bitmap, and you can swap an instance of a bitmap—that is, replace the instance with an instance of another bitmap in the current document.

To display the Property inspector:

1 Select an instance of a bitmap on the Stage.
2 Choose Window > Properties.

To assign a new name to a bitmap:

1 Select the bitmap in the Library panel.
2 Choose Window > Properties if the Property inspector is not visible. Select an instance of the
bitmap on the Stage to view the bitmap properties.
3 In the Property inspector, enter a new name in the Name text box.
4 Click OK.

To replace an instance of a bitmap with an instance of another bitmap:

1 Select a bitmap instance on the Stage.
2 Choose Window > Properties if the Property inspector is not visible.
3 In the Property inspector, click Swap.
4 In the Swap Bitmap dialog box, select a bitmap to replace the one currently assigned to the instance.
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