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| Tutorial |
Symbols and interactive movies
Symbols are an integral part of creating interactive movies; you can use instances of symbols to
create interactivity in a movie. For example, you can create a button symbol that changes in
response to mouse actions and place an instance of the symbol on the Stage. You use another type
of symbol, called a movie clip, to create sophisticated interactive movies. See “Working with
Movie Clips and Buttons” under Help > Using Flash.
Panels and the Property inspector
Flash offers many ways to customize the workspace to your needs. Using panels and the Property
inspector, you can view, organize, and change assets and their attributes. You can show, hide, and
resize panels. You can also group panels and save custom panel sets to make managing your
workspace easier. The Property inspector changes to reflect the tool or asset you are working with,
giving you quick access to frequently used features.
Using panels
Panels in Flash help you view, organize, and change elements in a document. The options
available on panels control the characteristics of symbols, instances, colors, type, frames, and
other elements. You can use panels to customize the Flash interface, by displaying the panels you
need for a specific task and hiding other panels.
Panels let you work with objects, colors, text, instances, frames, scenes, and entire documents. For
example, you use the Color Mixer to create colors, and the Align panel to align objects to each
other or the Stage. To view the complete list of panels available in Flash, see the Window menu.
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