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4 Enter a name in the Name text box.

The name will be read as the label for the button or text field. The text string that was the automatic label is read as a regular text object, unless you turn off accessibility for the text string. 5 To turn off accessibility for the automatic label (and hide it from screen readers), select the text object on the Stage.

6 If the text object is static text, convert it to dynamic text: in the Property inspector, choose Dynamic Text from the Text type pop-up menu.

7 In the Accessibility panel, deselect Make Object Accessible.

To define accessibility for an entire movie:

1 When the Flash document is complete and ready to be published or exported, deselect all elements in the movie.

2 Do one of the following:

• Choose Window > Property inspector if the inspector is not visible. In the Property inspector, click the Accessibility button.
• Choose Window > Accessibility.

3 In the Accessibility dialog box, do one of the following:

• Select Make Movie Accessible (the default setting) to expose the movie to screen readers.

• Deselect the option to hide the movie from screen readers.

4 Select Make Children Accessible to expose the accessible objects contained in the movie to screen readers. Deselect this option to omit any accessible objects contained in the movie clip from screen readers.

5 If you selected Make Movie Accessible in step 3, enter information for the movie as needed:

• Enter a title for the movie in the Title text box.

• Enter a description of the movie in the Description text box.

6 Select Auto Label (the default setting) to use text objects as automatic labels for accessible buttons or input text fields contained in the movie. Deselect this option to turn off automatic labeling and expose text objects to screen readers as text objects. See “About animation and accessibility”.

7 Click OK.

About animation and accessibility

In some situations you may want to change the property of an accessible object during the course of movie playback. For example, you may want to indicate changes that take place on a keyframe in an animation.

To update properties for an accessible object, display the frame in which you want to change the properties, and change the properties for that object as needed.

Different screen readers treat new objects on frames differently. Some screen readers may read only the new object. Some screen readers may re-read the entire movie.
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