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| Tutorial |
4 To select a new symbol in the FLA file, under Source, click Symbol.
5 Navigate to a symbol and click Open.
6 In the Symbol Properties dialog box, under Source, select Always Update Before Publishing to
automatically update the asset if a new version is found at the specified source location.
7 Click OK to close the Symbol Properties or Linkage Properties dialog box.
Resolving conflicts between library assets
If you import or copy a library asset into a movie that already contains a different asset of the
same name, you can choose whether to replace the existing item with the new item. This option is
available with all the methods for importing or copying library assets, including:
• Copying and pasting an asset from a source movie
• Dragging an asset from a source movie or a source movie library
• Importing an asset
• Adding a shared library asset from a source movie
• Using a component from the components panel
The Resolve Library Items dialog box appears when you attempt to place items that conflict with
existing items in a movie. A conflict exists when you copy an item from a source movie that
already exists in the destination movie and the items have different modification dates. You can
avoid having naming conflicts by organizing your assets inside folders in your movie’s library. The
dialog box also appears when you paste a symbol or component into your movie’s Stage and you
already have a copy of the symbol or component that has a different modification date from the
one you’re pasting.
If you choose not to replace the existing items, Flash attempts to use the existing item instead of
the conflicting item that you are pasting. For example, if you copy a symbol named Symbol 1 and
paste the copy into the stage of a movie that already contains a symbol named Symbol 1, an
instance of the existing Symbol 1 is created.
If you choose to replace the existing items, the existing items (and all their instances) are replaced
with the new items of the same name. If you cancel the Import or Copy operation, the operation
is canceled for all items (not just those items that conflict in the destination movie).
Only identical library item types may be replaced with each other. That is, you cannot replace a
sound named Test with a bitmap named Test. In such cases, the new items are added to the
library with the word Copy appended to the name.
Note: Replacing library items using this method is not undoable. Be sure to save a backup of your FLA file before
performing complex paste operations that are resolved by replacing conflicting library items.
To resolve naming conflicts between library assets:
If the Resolve Library Conflict dialog box appears when you are importing or copying library
assets into a movie, do one of the following:
• Click Don’t Replace Existing Items to preserve the existing assets in the destination movie.
• Click Replace Existing Items to replace the existing assets and their instances with the new
items of the same name.
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